Despite its numerous flaws and baggy structure, the first of The Matrix Sequels, Reloaded, ultimately proved to be the more successful and acclaimed, a state of affairs that sadly owes more to the whole new level of disappointed provided by the hugely promising conclusion to the trilogy, Revolutions. It is quite telling that despite the huge levels of hype generated by the impending arrival of the first sequel, the six months preceding the release of the final installment were oddly quiet, leading up to a release that was treated begrudgingly rather than with excitement, echoing the progressive weariness shown towards the disastrous Star Wars Prequels. Even before it saw the light of day, Revolutions was let down by being positioned atop the most diminutive of pedestals with little in the way of a set up.
f one goes and peruses the oeuvre of the Wachowski Siblings they will likely come across a film that sticks out like a sore thumb. Between the Matrix Revolutions and Cloud Atlas lies the critical and box office disasterSpeed Racer. The label of disaster is not only unfair, but it is completely inaccurate.
Speed Racer is an absolute visual feast. While some of the sets and props are practical, the majority of the world is created through CGI and green screen. By fully embracing the artifice of its fantastical visuals, Speed Racer crafts a hyperreality. Every frame is drenched in neon streaks and candy colored hues. The phrase “cartoon like” or “cartoonish” has been bandied about recently with the release of GI Joe: Retaliation, butSpeed Racer is truly a cartoon come to life. Along with the wonderfully vibrant palette of each scene, the Wachowski’s employ every technique available to them including a free wheeling virtual camera, mind boggling angles, and even flattening the frame during the racing sequences to create a 2D aesthetic. All of these visual techniques coalesce to create a beautiful, live-action cartoon hybrid.
Tim Anderson created these beautiful posters for some our favorite classic sci-fi films.
Tim graduated from Art Center College of Design in 2009 with a BFA in Illustration and has worked on various entertainment design projects for Paramount Pictures, video games and a few independent films. He is currently working as a concept designer for Electronic Arts in Salt Lake City, Utah.